Friday, December 16, 2016

Videogame-ism

If Life is indeed a level-up game, it was built by two (meta) engines - physics engine and story engine. We understand the former better and better, but only scratch the surface on the latter. The key might lie on understand how "Events" are connected. One day when extra large scale Event Stores are constructed with world events mapped with personal events, then we'd know that we are both actors and audiences, with director commentating on the back channel. A 3D holograph played from the 2D black hole vinyl.

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